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《巫师3:狂猎》维基

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Scenes From a Marriage

Localised from this IGN wiki https://www.ign.com/wikis/the-witcher-3

This page contains IGN's walkthrough for the main story quest Scenes From a Marriage in the Hearts of Stone expansion for The Witcher 3.

The Estate Grounds

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After arriving at the Von Everec estate, dismount your horse and speak to the peasant shouting into the garden through a hole in the wall. After sending him on his way, venture into the garden to begin searching for signs of the rose.

Inspect the manure sacks, fountain and bench on the south side of the front yard, then the beehives and easle on the north side. Make your way up to the front doors of the manor and use your Witcher Senses to inspect the broken lamp in front of the door.

Follow the trail of the dragged body down the steps and around the south corner of the manor until you reach a gate. Open it and proceed into the rear garden, again using your Witcher Senses to follow the trail towards the rear hedge rows.

Caretaker Boss Battle

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The Caretaker is a formidable opponent, primarily because any of his attacks that successfully land will regenerate a large portion of his health. The best strategy for efficiently defeating this boss is to constantly retreat down the long pathways in the garden, then avoid his special attack and rush in to deal damage.

His special attacks come in three phases (in addition to his basic swipe attacks), which advance when you deplete his health past the dividing lines in his life bar:

Phase One: The Caretaker sends a wave of energy towards his opponent. This is indicated by the large blue-green cone that appears on the ground in front of him a few seconds before his attack. Use a backwards dodge or roll to avoid taking damage, then roll towards him and execute an attack combo while he wrenches his shovel from the ground.

After (roughly) 5 seconds, the Caretaker will recover and another energy circle will appear on the ground around him. Dodge backwards (don't roll - the circle isn't wide enough to merit that) to avoid taking damage in the circle and regenerating your enemy's health, then wait for him to execute his energy wave attack once more.

GHOSTBUSTER: Each time you reach the next phase of this fight, The Caretaker will summon a group of spectres to use as fodder to regenerate his health. Kill as many of these ghosts as you can (while avoiding The Caretaker) in order to prevent him from regenerating his entire life bar.

Phase Two: Instead of the energy wave, The Caretaker will channel his power into the blade of his shovel and charge at you. The best way to avoid this is to perform a roll towards him, avoiding the charge either to the left or to the right.

After avoiding the attack, sweep back in to deal damage while he recovers, then avoid his rejuvenation circle and await another charge.

Phase Three:After depleting 2/3 of his health, The Caretaker will begin using both his charge attack and his energy wave. Keep a close watchful eye on his movements to predict what the attack will be, and continue avoiding them and attacking while he recovers until the fight is done.

The Haunted Manor

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After dispatching The Caretaker and wrapping your head around the notion of a talking cat and dog, head inside the manor house to search for Iris.

Make your way through the open door on the left of the foyer to enter the parlor, then pick up the sketchbook on the table after the cutscene.

Go through the door to the right (near the front of the building) to enter the main hall, then head up the stairs and follow the landing around to the left. Move through the burned-out study and onto the balcony, then head back inside via the entrance to the guest bedroom to your right.

The Wraith

After moving through the door into the hall, you'll have a short mini-boss fight with a very angry wraith. Use Quen to prevent yourself taking too much damage, and Yrden to slow or deal additional damage.

If her health gets low, she'll activate a healing portal in one of the four paintings along the walls. Strike these with your sword (or a destructive sign) to prevent her from healing or using them to teleport around the arena (this will also grant her a full heal).

Once the spirit has been returned to the proper realm, move through the door at the other end of the hall to enter the master bedroom.

OPTIONAL QUEST ITEM: Before examining the body on the bed, you can pick up the portrait of Olgeird and Iris from the table at the far side of the room. This is not necessary, however, as you (probably) already have her Sketchbook.

Examine the body on the bed to trigger a dialogue with the mysterious animal spirits. After coming to the conclusion that Iris needs her body interred, head down the front steps and into the yard.

Head to the easel sitting beneath the tree, up the stairs at the front of the yard. Interact with it to begin the burial ritual.

Once Iris's spirit appears, follow her through the portal into the painting.

The Painted World

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After arriving on the other side of the painting, make your way down into the garden. There are several ghosts that need busting in this area - they're basically Arachnomorphs - so eliminate them and then examine the memory of Iris and Olgeird near the fountain.

There are three items that could be used in this area - a bouquet of flowers, a glass, and Iris's wedding veil. As pretty as she'd look with flowers, it's the cup that belongs in Iris's hand.

After completing the memory, a giant arachno-spectre appears. Defeating it should be fairly simple, providing you maneuver into a position that allows you to dodge and roll a good amount. Once the spectres have been dispatched, head into the house and examine the dining table scene.

To re-create this scene, you'll need to match the lighting to the painting on the wall opposite the table. Use Igni to light the fire in the hearth, as well as the first two sets of candles closest to the head of the table.

Head upstairs into the master bedroom and pick up the bloody towel on the floor near the bed. Place it in the basin next to Olgeird to complete the memory.

Follow the specters out of the bedroom and into the drawing room across the hall. Pick up the glass from the chair near the window and examine the fruit bowl beneath the portrait on the far wall to take the apple and grapes from the dish.

Examine the work-in-progress on the easel to view the proper layout of the items, then place them on the table next to Olgeird with the grapes on the left, the goblet in the center and the apple on the right to complete the scene.

After Olgeird storms out, follow him into his study on the other side of the main hall. Pick up the piece of chalk from the shelf next to the door, then take the beeswax candles from on top of the desk beneath the window.

Examine the pentagram on the floor in the center of the room. When prompted to place the candles, arrange them on the circle surrounding the pentagram. This will complete the memory.

When the cutscene ends, interact with the portrait of the snowscape on the wall to avoid being burned alive.

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After emerging into the blizzard, quickly run to the open doors leading into the manor's basement.

Once inside, pick up the marriage contract from the floor in front of the wine barrels, as well as the mug off of the floor next to Olgeird.

Place the mug in von Everec's hand and the marriage contract in the grasp of Iris's father to complete the scene.

After the cutscene ends, slash your way through the spectres (Ghouls), then make your way up the steps to enter the dining hall.

To complete this final memory, first get the food tray from the shelf next to the door you entered from, then the large bowl off the floor on the other side of the room, and finally the small bowl next to that.

Place the small bowl on the floor near the spirit cat, the large bowl in front of the black dog, and finally the food tray in the hands of the Caretaker to complete the memory.

After the cutscene, head across the foyer into the lounge and pick up the letter on the table to face Iris von Everec's Greatest Fear.

Greatest Fears Boss Battle

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When the battle begins, you're surrounded by six phantoms. Here are some basic tips that will help throughout the fight:

  • Unless you attack them first, the phantoms will only attack one at a time.
  • The phantoms are vulnerable to Aard, especially during the charge-up for their special attack.
  • After successfully parrying an attack, you can execute three sword attacks (light or heavy, it doesn't matter) on your target before they recover.
  • Once you eliminate five of the phantoms, the sixth will attack faster, and will only allow one strike after a successful parry.

After defeating the last phantom, a cutscene will trigger an Geralt will return to the yard of the manor.

Iris's Fate

Geralt can choose to either take the rose to give Olgeird or not. Doing so will force Iris's spirit from the world, though it will also set the Cat and Dog free. In gratitude they will give you this warnng: "Before we go, some advice - beware of the one called the Man of Glass. Stand in his way, and you'll meet a fate worse than death. Seek salvation in glass that can't be broken."

If Geralt opts to leave her be, he will be transported back to the mortal realm and take a portion of the painting (featuring Iris and her purple rose) to Olgeird instead.


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